
Break & Bake
It’s a rage-bait game – Break & Bake
Break & Bake
Bake, Bounce and Biscuits!
Ever wanted to learn cooking through a game?
No? Well, too late!
In Break & Bake, you’re on a wobbly, crumb-filled adventure through 7 tasty stages, each one a step in baking the perfect treat. Jump across floury platforms, dodge sticky dough and when you’re ready, slide straight into a cup of tea.
Baked fresh in just 7 days:
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A cozy piano soundtrack, handmade note by note
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Cute 3D models straight out of Blender’s oven
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Powered by Unity magic
Gameplay
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Run, jump and crumb your way across platforms
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Each stage = a baking step (mix it, roll it, bake it, dunk it!)
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Beat all 7 levels and claim your place in the tea bath
Level Descriptions
Table Warning: The table is unstable. If you jump on it, you will be respawned.
Level 1
One row contains flour sacks, but only one sack per row is safe to jump on. Choose carefully to reach the end.
Level 2
The platforms are buttery and slippery. Some can’t hold your weight — step on the wrong one and you’ll respawn. Each row has only one safe platform to reach the end shelf.
Level 3
Jump across the boards while avoiding flying spoons. Make it to the bottles at the end to advance to the next level.
Level 4
Jump onto the rolling pin and balance across it to reach the far side.
Level 5
Leap onto the cookie cutters, but beware of the chocolate sticks blocking your path. Reach the tray at the end to move forward.
Level 6
Inside the oven, jump across the cookies and reach the far side to finish the stage.
Level 7
Slide your way down to the final jump — congratulations, you’ve baked yourself some cookies!
How to Play
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Arrow keys / WASD → to move around
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Space → Jump like a bouncy biscuit
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Reach the end (on the shelf) to unlock the next level
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Don’t crumble before the finish line!
Video - https://drive.google.com/file/d/1QZEp_8L-QlhhLwSyAr17YljQnCuqPX5C/view?usp=shari...
Some of the videos were lagging, so I compiled a few of them. This is the submission for Brackeys Game Jam 2025.2
| Status | Released |
| Platforms | HTML5, Windows |
| Release date | Aug 31, 2025 |
| Author | Portgas |
| Genre | Adventure |
| Made with | Unity, Blender |
| Tags | 3D, 3D Platformer, Atmospheric, Casual, First-Person, Food |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |



Comments
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Nice game. Really nice art and aesthetic! I would not have the memory puzzle in the beginning though as it might frustrate the player. To be honest, I would replace those levels which purely depend on luck completely. But some might say that making the player frustrated is also a good thing. I noticed that the right bags also procedurally picked as they would change everytime I restart the game. That was cool. I liked the rest of the levels. Because they depended on my skill of platforming and timing jumps than an unseen roll of a die.
I really appreciate you playing the game and sharing your thoughts!
I see there are different audiences, some players enjoy simple platforming like jumping and sliding, while others like the challenge and unpredictability of luck-based levels. Games like Getting Over It or Jump King don’t even have checkpoints and failing can send you back to the start, so I was inspired by that design.
About the flour bags, they actually don’t change, but since the game is in first-person, it can look like they do. Sometimes it might be players jumping on but landing on the table instead of the stacks, which might cause that impression.